Illing floor tripwinre wiki offline1/8/2023 ![]() Players heal 35% of the damage done to an enemy covered with milkĮxtinguishing teammates refunds 25% of the meterĮxtinguishes fire on wielder and teammates, additionally partially nullifies Cloak on enemy Spies Decreased life-steal effect from 60% to 35% Increased extinguishing teammate cooldown from 20% to 25% While under the effects, making any attack causes a 3 second self Marked-for-Death debuff until the effect wears off While under the effects, all damage dealt is Mini-Crits for 8 seconds Decreased the self Marked-for-Death duration from 5 seconds to 3 seconds While under the effects, all damage absorbed will self Mark-for-Death the user when the effect ends While under the effects, the user becomes invulnerable and gains a speed boost for 8 seconds Added "Gain a speed boost while under effects" Added "While under the effects, all damage absorbed will self Mark-for-Death the user when the effect ends" (Scales up to 8 seconds at 250+ damage absorbed)" Removed "While under the effects, all damage absorbed will slow you when the effect ends for 5 seconds (Scale from 25% at low damage to 50% at 200+ damage)" Added "+40% damage vs players from behind" Added "On kill: Decreased weapon attack noise" Removed "Mini-crits targets when fired at their back from close range" Requires 200 damage dealt to fully fill Boost Wearer cannot carry the Intelligence briefcase or PASS Time JACK On hit any weapon: Builds Boost that increases your move speed on wearerīoost is decreased when damaged and/or decays over time Increased damage required to fill from 100 to 200 Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK" Added "Boost decays over time" (3.33% every 1 second) Decreased boost lost on hit from 4% to 1% Requires 280 with Primary/Secondary damage dealt and 140 with Melee damage dealt to fully charge Hype NOTE: This will reduce Melee damage required from 350 to 140ĪLT-FIRE when full: Activate Hype for multiple air jumps and 50% faster reload time. NOTE: This will reduce Secondary damage required from 290 to 280 NOTE: This will reduce Primary damage required from 395 to 280 Decreased the damage required for Primary/Secondary/Melee to fully charge Added "When Hype is used: Gain 50% faster reload time" This weapon is best used at medium and/or long range When weapon is active: +20% increase in push force taken from damage and airblast When weapon is active: +20% bonus healing given and/or gained from every healing source or weapon effect NOTE: The previous version of this official stat didn't fully work with all healing sources, but now does and even more! Added "When weapon is active: +20% bonus healing given and/or gained from every healing source or weapon effect" This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading The knockback that is applied on enemies is based on the damage dealt NOTE: The list of percentage changes for all classes are listed in the "Speed Boosts - Number Changes" tab belowĪpplies knockback on the target and shooter NOTE: This mostly includes the Concheror and Disciplinary Action Decreased the movement boost from speed boost effects and/or weapons NOTE: Knife-related kills will not count towards this NOTE: Shield impact kills will count towards this Added "On Melee kill: A large ammo pack will drop instead of a medium pack" NOTE: Bleeding was already receiving life-steal benefits Afterburn damage will now count toward any life-steal effects ![]() NOTE: Users can still heal on pickup, but the bleeding will continue Added "Health packs do not remove the bleed effect" NOTE: Any weapon and/or effect that can ignite enemies will be affected by this new debuff NOTE: The stat "Direct damage will reduce Medi Gun healing and shield resists by 25%" on all Flamethrowers has been removed Added "While on fire: -33% health received from all healing sources" This condition is permanently on the player until they die or is removed after touching a resupply. NOTE: In the vanilla game, airblasting a target will cause the targeted player to have reduced footing and air control for a short period. Bug fix: Players will now regain air strafe control after being airblasted from a Flamethrower NOTE: Players won't be able to hit players twice without a delay Removed the 10 second teammate outlines after re-spawning All CTF2W official servers use consistent fall damage All CTF2W official servers use fixed bullet spread All CTF2W official servers have random critical hits turned off Additionally, these changes are on all of the official "CTF2W" servers. These changes do affect the "Custom Weapons" that are available to use. Clicking on these will start up the game and connect to the server automatically
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